Super-Bikes: Riding Challenge Hits the Web

Super-Bikes Riding Challenge

We’ve been bringing you news about and images of this game for many months now, but it seems developer Black Bean would rather go directly to the source, as they’ve launched a website for the game, which contains, well, nothing all that new or exciting. But, the attached press release does have a few interesting bits, for example stating that you’ll be able to control the movement of the rider independently from the control of the bike itself. They also state that the game will be both “Best-Ever” and “Super-Accurate,” though those and other hyphenated claims remain to be seen. The game launches in Sept for European PS2’s and PC’s. No word yet on an American release, which may be unlikely, as it’s a well known fact that we Americans can’t handle racing games that feature more than one control input (i.e. button), especially when they’re like totally the best ever.

Best-Ever Motorbike Game’s Website Goes Live


VARESE, ITALY – 28th JULY 2006 – Black Bean today announced the unveiling of a dedicated website to support its soon-to-be-released motorbike racing simulation game, Super-Bikes Riding Challenge™. The new game has captured the imagination and interest of the world’s biking media with 41 perfectly modelled and physically accurate motorbikes from a who’s-who of manufacturers including Ducati, MV Agusta, Honda, Suzuki, Kawasaki and Triumph, as well as many other rare and exotic machines.

Every aspect of the game has been fanatically engineered to provide the most realistic motorbike experience ever seen on a videogame console or PC. Challenging tracks, superb rider AI, and pure biking passion has been combined to recreate the thrills, speed, and excitement of one of the most exhilarating motor sports in the world.

The game’s website at features news, game information, the bikes, the tracks, and breath-taking trailers of the game in action. Super-Bikes Riding Challenge launches across Europe on PlayStation™ 2 and PC DVD in September 2006.


– Separate control for the bike and rider position delivers the ultimate precision motorcycle racing experience

– Individually modelled, manufacturer approved bikes featuring the same acceleration, weight, balance, cornering ability as in real life

– Persistent opponents – Thanks to its advanced AI, SUPER-BIKES will feature recurring opponents as the player advances through the game. The player will be able to appreciate how they grow in certain skills and become more challenging as the game progresses, much like his own driving.

– Tracks – SUPER-BIKES will feature 3 categories of tracks: Race Tracks (Assen, Laguna Seca, Donington, Hockenheim, Valencia, Albacete), Country (Alpes, Cote d’Azur, Tuscan Hills, Highlands, Corsica, Amalfi Coast) and City (London, Barcellona, Berlin), for a total of more than 30 tracks thanks to the different variants available.

– Wet Conditions – All tracks will feature a wet condition variant that will have the effect of reduced grip in the handling model. This will add a new challenge to each track in the game.

– End-Level Graphics – SUPER-BIKES will benefit from the implementation of amazing audio and visual effects (e.g. real time environmental mapping, particles animations, blurring effects…).


Freelance journalist and software architect based in Upstate NY. I write for a variety of different places (as you’ll see) -- maybe even for you if you ask nicely.

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