Burnout 5 Interview

Eurogamer managed to snag a few minutes with Alex Ward of Criterion, developers of the fin, fine Burnout series about the recent Burnout 5 announcement. There isn’t a lot of info to be had here, but it’s still a good read.

Eurogamer: …can you skip the needless driving around if you want to, or does the driving between events in itself provide a meaningful gameplay element (such as actually driving along and discovering a massive crash junction, etc).

Alex Ward: For starters, it’s Burnout. So the action is always around the next corner. We feel that sometimes this style of world can lead to a ‘find the fun’ factor where there isn’t much to do. In Burnout there is always something to do. Like ploughing into cars for example.

Full Interview at Eurogamer


Freelance journalist and software architect based in Upstate NY. I write for a variety of different places (as you’ll see) -- maybe even for you if you ask nicely.

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