Eurogamer managed to snag a few minutes with Alex Ward of Criterion, developers of the fin, fine Burnout series about the recent Burnout 5 announcement. There isn’t a lot of info to be had here, but it’s still a good read.
Eurogamer: …can you skip the needless driving around if you want to, or does the driving between events in itself provide a meaningful gameplay element (such as actually driving along and discovering a massive crash junction, etc).
Alex Ward: For starters, it’s Burnout. So the action is always around the next corner. We feel that sometimes this style of world can lead to a ‘find the fun’ factor where there isn’t much to do. In Burnout there is always something to do. Like ploughing into cars for example.