IGN has spent some quality time watching Forza 2 up close at X06 in Barcelona, and have posted some impressions:
We were shown 3D grass swaying in the breeze, a handful of excellent cars, and we learned about how the Forza team is tuning the difficulty levels for Forza 2. There were three levels of damage in Forza 1: no damage, moderate damage, and heavy damage, the latter one being the culprit. With heavy damage, Greenawalt and his team learned, players would create massive crashes and still come out relatively unscathed. They were taking advantage of a system not built for such abuse. So for Forza 2, the heavy damage mode will be full damage. That is, a serious crash will total the car, ending the race. Is Greenawalt a spoilsport? Nah, he’s a competitor, and he wants his game to be played fairly.