But only if you’re European, apparently. More info at Blue’s News.
Pro-G has posted up the TGS fact-sheets on two of the PS3’s most anticipated racers, Formula One and Motorstorm. Yes, the PS3 to PSP connectivity has been confirmed, making it the world’s heaviest rear-view mirror. And, as should be expected, these are full of marketing euphemisms. For example, in F1, never before has a parade lap sounded this exciting:
Feel the buzz of the paddock and the excitement of race day with authentic pre-race car preparations. Warm up your tyres and get ready for the race with the parade lap.
But, really, did you expect it to? Eurogamer spent some time with it and have posted up their impressions:
At one point during Ken Kutaragi’s Tokyo Game Show keynote, he took time to emphasise how important innovation was, and how the industry can’t rely on throwing out sequels if we expect it to grow during the next generation. Good point well made, but one made having just shown a video showreel featuring Devil May Cry 4, Virtua Fighter 5, Final Fantasy XIII and Ridge Racer 7…Hardened fans might not thank us for saying this, but the inescapable first impressions of Ridge Racer 7 aren’t of thrilling next-gen excitement.
Eurogamer has a helpful wrapup and a little bit more information on the rather controvercial announcements surrounding Gran Turismo HD at the Tokyo Game Show.
According to Japan’s Impress Watch, translated by IGN, [Yamauchi] said that Sony hopes to make GT HD available for a very low price – as little as the cost of the game disk and instruction manual – as most revenues will be made through the digital distribution model…He said that “Professional” mode would offer a more realistic driving experience, although we’ll presumably have to wait for a bit to gauge exactly how, while he also added that the 770 car/51 track/etc. figure is a “target” rather than a specific number. He also said that he hopes to make content downloaded for GT HD available for use in Gran Turismo 5, which is due out exclusively on PS3 in 2008.
So, there’s Premium game which, by the sounds, can’t be played online. Then the Classic game, which offers online play and will retail for possibly around $10, yet in the long run will potentially cost a ridiculous amount. What do you think? Will you go for the traditional offline play, or pay so much extra to get the game online? Or, will you just wait for Forza 2?
It’s been downloadable on Xbox Live Marketplace for a few days now if you’re so equipped. If not, TeamXbox has it for you.
Import Tuner Challenge is an authentic and extremely customisable street-racing game that challenges racers to immerse themselves in Tokyo’s underground to take on the fastest street-racing teams. Players can modify and race licensed import sports cars using real tuner parts and tuning techniques. More than five million combinations are possible in tailoring a car’s interior, exterior and engine.
The streets are lighting up at night with the neon glow of Import Tuner Challenge as we see here in this trailer just made available on the Xbox Live Marketplace.
Japanese pricing was revealed first, clocking in at between $75 and $84, an awful lot of cash but honestly not that much more than hardcore Japanese gamers are already paying for big-budget releases (Dead or Alive Xtreme 2 is listed at $79 over there according to Slashdot). So, does this mean a new record-high for next-gen game prices in the rest of the world?
Ubisoft announced they’d be bringing this former-Xbox racer to the Wii launch party back in early August, and released a handful of screens to go with it. Now they’re back with four more, which you can check out over at Pro-G.
Like the earlier ones they’re hardly jaw-dropping and show their Xbox roots, but it’s all about fun with the Wii, right? Monster trucks are definitely fun.
Gaming Nexus brings word of a Nintendo press release stating that they’re targeting one million Wiis for the North American launch of the console this November.
“We’re looking at a million (units) for North America at launch,” said Bertram. “When Sony came out (with their PS3 announcement), they said 300,000. If we get what we’re supposed to get, this will be our most plentiful launch in the 15 years I’ve been at Nintendo. All signs are actually extremely positive.”
Bertram said Nintendo was not concerned about coming out after Sony.
“Obviously the earlier you go, the less product you have available,” he said. “Sony is trying to do what they’re trying to do – they’re trying to rule the entertainment universe with this very expensive machine. And we’re just trying to get more people playing video games and the people who are playing video games playing our system. We knew they were on the 17th but that really wasn’t a big concern for us.”
It’s actually 400,000, not 300,000, but still Nintendo will be out-pacing their launch competition by a wide margin. That said, about five million Xbox 360’s have been sold thus-far worldwide, giving MS a solid head-start. Will they be able to maintain the lead?