As seen at 1UP, Newsweek’s N’Gai Croal has sat down with Criterion’s Alex Ward to talk about Burnout on the PS3 and, at some point, on the 360 as well. Alex seems like they’re focusing on the PS3, saying “we’re kind of specialists on the Sony system. Because it was always that way on Burnout. But we are doing some cool stuff on 360.” What sort of cool stuff can we look forward to? Alex hopes to re-invigorate the gamers’ perception of the crash:
If you watch the first “Superman” on DVD, the director talks about the original version of “Superman” being very camp, very light-hearted. What he wanted to do was get to the heart of it, get to the truth of it. Their buzzword was “verisimilitude.” And they spent all of their time on flying, because if the flying wasn’t right, the movie wouldn’t make any sense. If you didn’t believe Superman was real, then you wouldn’t believe the story, and you wouldn’t understand the end of the film where he has to rewind the earth to save Lois Lane.
So with Burnout, we have to go back to square one. And our verisimilitude is on car crashing. If you don’t believe the crash is real, then it’s not going to frighten you…The first crash you see on PlayStation 3 has got to go way beyond everything you’ve ever seen, beyond anything that we’ve ever done. Because every time we put our game out, people say, “It’s the best crashes ever in a game.” We’ve got to go beyond that now. We have to go beyond a game, and we have to go beyond a game car crash. That’s what all of our work is focused on right now.
While there haven’t been any announcements about when the next-gen Burnout will be arriving, Alex hints that it will be within the next year, saying: “Our goal on Burnout right now is to make it look like a year two PS3 game in year one.”