It seems the numeric designation for Burnout 5 was just a place-holder for the real name: Burnout Paradise. While we’ve had a few bits and pieces of news and glimpses of screens screens about the game before, it’s all official now, with a release slated for this winter. The press release accompanying the (rather blurry) screens states that the game is currently under development for both the Xbox 360 and the PS3, making earlier statements about the game hitting Sony’s console first look a little unlikely. While a simultaneous release wasn’t confirmed, given the way things are selling right now, that may wind up being the case. We will of course let you know more when we hear it.
A few weeks back we reported on a new Tycoon game hitting the web, this one focused on the world of Grand Prix racing. Grand Prix Tycoon hopes to give gamers the opportunity to run virtual teams, create virtual parts, hire (and presumably overpay) virtual drivers, and even work in cooperation with other virtual teams lead by decidedly non-virtual people. We’ve since learned that all this virtual tycoonery will be free, not even ad supported. How does the company plan to make any money? That remains to be seen…
GameSpot has had the opportunity to spend a little time with upcoming Xbox 360 smash-up racer FlatOut: Ultimate Carnage, due in the US and Europe later this summer. Without a doubt, they like what they see.
The main body of content in FlatOut: Ultimate Carnage is basically the same as in FlatOut 2, although it looks a little different. You jump in one of more than 40 different cars, and then try and win races, not just by being the fastest on the track, but by smashing up the opposition as well. You’re also rewarded for driving on the edge and receive a boost bonus for power slides and other risky manoeuvres. However, anybody who played the old game will still find plenty that’s new this time around, with some fantastic visuals, a couple of new vehicles, and a raft of new gameplay modes included.
There are now 12 cars in every race, each containing around 25,000 polygons, along with 40 distinct deformable panels, which deteriorate throughout each race as you collide with objects or other cars. The effects feel more dynamic than in the previous game, and while you can fail to finish a race if your car is completely destroyed, your ride will take quite a beating before that happens.
To read the rest and check out their 360-degree screenshot head on over to GameSpot.
It was just over a month ago that MotorStorm finally got an update to include a friend’s list, along with a few other minor tweaks. There’s another fix coming, version 1.2, that will make those friends lists even longer (maximum of 50 friends), will fix a few exploits some racers have been utilizing, and will also finally force races to start after a set time, hopefully helping to prevent having to wait forever for someone to ready up. You can read the full details at Pro-G.
Codemasters’ Race Driver series has lately turned into an annual affair, with new and generally minor updates coming almost every year. It seems the time has come to roll everything back to the beginning, as they’ve announced the franchise will now be called Race Driver One. Just what will be changing beyond the title remains to be seen, other than the graphics engine, with the series now relying on the same Neon engine that Dirt will be utilizing. Also, a wholly new career structure is promised, though just how it will be new isn’t exactly specified. Stay tuned…
As at least one of you noticed, the site went a bit stagnant last week. Apologies but as of now this is largely a one-man-shop and, when that one man is unavailable, the shop gets a bit stale. But, we (I mean me) are back and will be trying to get caught up this am. Also, this is a lovely time to say we (I mean me) are always looking for those who can contribute to write up a news post or two in the morning. If you’re interested post a comment and I’ll get back to ya.
Alas, it seems last week’s May 29 delay of Forza Motorsport 2 was only for the US. The game’s release, which had been planned be release simultaneous in the US and abroad, has apparently been split and the game won’t find it’s way to the UK and elsewhere in Europe until June 8 according to Pro-G. Not terrible, especially considering the long delays many games see as they get localized from one continent to the other, but that’ll still be a long week for European Xbox 360 owners.
It seems this morning’s good news including the complete car list for Forza Motorsport 2 has unfortunately been tempered by some bad news: the game won’t ship on May 15 as most recently planned. It’s getting pushed back another two weeks to May 29. What impact this means for the demo, slated to ship by the end of April, remains to be seen.
And just when we were getting so close…