English Forza 2 Reviews Trickling In

Forza Motorsport 2

The game already scored an impressive 36/40 from the Japanese uber-mag Famitsu, but English reviews have been slow to come ahead of the game’s official US release today. Now that the game is hitting stores we have two to share with you, the first from GameSpot, who give the game a 9.2/10, loving just about everything about the game except for its audio and track graphics:

It’s exceedingly rare when you can say that a driving game is built for everybody. Considering how splintered the driving-game audience can be, with the hardcore sim-savvy fans on one side and the more casual, arcade-oriented crowd on the other, most games that have tried to appeal to both markets haven’t pulled it off. However, Microsoft’s Forza Motorsport for the Xbox flew in the face of other such failures. It created a game that was both easily accessible and remarkably deep, with a challenge level so scalable that you’d be hard pressed not to find some setting you liked. Now, Forza has come to the Xbox 360, and expectations are understandably high. In most regards, Forza Motorsport 2 delivers on those expectations. Not only does it continue to improve and tweak an already fantastic driving model, but it also piles on more cars, more tracks, more modes, and more features than you’ll know what to do with. That’s not to call the game flawless, but for every little quirk that pops up in Forza 2, there are a myriad of awesome elements to make those issues practically irrelevant.

Team Xbox also posted a review, theirs a few days ago, coming in a tick higher at 9.3/10:

Forza Motorsport 2’s tire model – developed in partnership with Toyo – is what drives it to supercar status in the world of videogame racing simulations. Forza Motorsport 2’s tire model is working extremely hard in the background, so you may not see it in action (especially with many of the game’s driving assists activated), but rest-assured it’s in full swing and refreshing its data hundreds of times per second (360 cycles per second to be exact). Turn on Forza Motorsport 2’s heads-up tire telemetry if you’re a non-believer. You’ll find temperatures, wear percentages and pressures for each individual tire; real-world accurate because Turn 10 and Toyo love physics (or at least crashing cars in the name of physics).


Freelance journalist and software architect based in Upstate NY. I write for a variety of different places (as you’ll see) -- maybe even for you if you ask nicely.

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