The PS2 and Xbox releases of Parallel Lines didn’t fare too well, and I found out the PSP release unfortunately didn’t do much better when I reviewed it for G4TV. But, that isn’t stopping Ubisoft from pimping out their newly purchased property, re-writing it for the Wii. Gametrailers has a few videos of the game, including the one included below showing off some of the Wii-specific controls for driving. The video doesn’t show too many, so here’s hoping you can do something else than pull up the Nunchuck to hit the handbrake.
It must be said, though, that graphically the game is looking good, much better than its previous releases, and if Ubi has addressed some of the shortcomings of the previous releases, this could be finally be a driver worth playing on Wii. The Wii release should be in stores now just about everywhere.
We still don’t have a hard release date for Wipeout Pulse, the follow-up release to 2005’s Wipeout Pure on the PSP, but courtesy of GameVideos.com we do have a vid of it in action. Mind you, it’s not the best quality so you’d be hard pressed to make out any graphical improvements over the last release. So, don’t get your hopes up before you click on to watch.
Word comes from GameSpot that Midway is planning to release an iteration of their famous Cruisn’ series for the Wii. Details are scarce, and can be wholly summed up in the following sentence: “The action racer hybrid will feature 12 courses, and players will drive using the Wii Remote.” Will this be another lame Wii port or something more impressive? We only hope it lives up to its goofy predecessors.
To get the full effect of all these spectacular crashes and gorgeous visuals you’ll need some serious horsepower. On its highest detail settings DiRT is able to slow down our test PC, which has an AMD FX-60 with 2GB of RAM and a GeForce 8800 GTX. Even with a beast of a system like this, we saw frame rates take a noticeable hit on the game’s highest settings, and it gets worse when more than three cars appear on the screen at a time, as the frame rate takes a significant nose-dive. It’s annoying to watch the Xbox 360 version run smoother when we know our PCs have so much more raw horsepower.
Usually when we report about these Game With Fame things from Microsoft it’s some random band or B-list celebrity who you might be a fan of but probably don’t have any particular desire to race against online. This week we have someone rather different to tell you about. Microsoft has managed to get British racing legend Sir Sterling Moss lined up for competition on Xbox Live. It’s short notice, though, as he’ll be online tomorrow night, June 28, playing Forza 2 of course (called a “super-realistic driving sim” in the accompanying press release, in case you weren’t aware). He’ll be online between 12:00 and 14:00 GMT tomorrow, but if you want to compete you’ll need to register ahead this time. Shoot an e-mail to stirling at gamewithfame.net with the following info:
Good luck in getting selected, and please do save those replays if you are. We’d love to see just what kind of ride Sterling is pimping online, though we do have our suspicions.
Team Xbox is reporting that the Xbox Live Arcade version of Mad Tracks has been the recipient of an expansion pack. The 350 point downloadable add-on delivers nine new races and six new mini-games, expanding the life of the game by quite a bit.
Sega has released a batch of screens of Sega Rally Revo, some new and some old, and as you can see, they certainly haven’t cleaned them up at all, either in terms of the mud caking the various cars or in terms of some minor graphical unpleasantries that, it must be said, make this game look somewhat worse than its most directcompetitors.
While the mud looks very good (especially on the wheels) and the track deformation we’ve shown earlier is certainly shaping up nicely, the cars themselves look flat, almost cell-shaded; something that fits in well with the simpler graphics of the earlier games but won’t buy this new one any respect among the newest crop of offroad racers.
That said, it’s not really the graphics we’re looking for in this one, rather the fast-paced and wholly unrealistic gameplay that’s been so addictive for so long.
We said it wouldn’t be long before F-Zero X hit the Wii Virtual Console and, sure enough, it’s out now for download to American Wii consoles for the equivalent of $10. Also released are Street Fighter II: Turbo and a TG-16 fighter called China Warrior. Surely some are more interested in Capcom’s release than Nintendo’s this week, but we know where your loyalties lie.
SimBin have released a trailer for their upcoming RACE 07 – The Official WTCC Game, shown above in YouTube-vision or available in a higher quality version at the game’s official site. It seems they’ve addressed the biggest complaint with the last game, that it featured exclusively a racing series not many people cared too much about. This time the game will include a wealth of seemingly random car sets, resulting in 300 cars in 9 different classes, including:
32 tracks will also be featured, making this one of the most well-rounded (out of the box) racing sims to date. It’s due to hit PCs sometime in the third quarter of this year.
Track deformation seems to be the new hotness in offroad racing games this season, with MotorStorm being the first strong proponent, but plenty of others following in the muddy wake. Sega wants you to be sure you know that Sega Rally also features the same, releasing a series of screenshots to show off the before and after effects of the racing surface. The above picture shows a muddy track at the beginning of the race. The picture below shows the same section of track after just three laps.
The track deformation is of course impressive, but perhaps even more so is the formation of puddles in those ruts, something we haven’t seen yet. The game is certainly looking quite good, perhaps not as good as the first set of pictures of the game we recieved, but good nontheless. Click on for a new in-game video from GameVideos.com and see for yourself.