Back for another follow-up a few days ahead of Forza’s European release. A lot of progress since the last report. My level, an RPG-like status where credits are counted as experience, is about to hit 30, meaning many of the better production cars are available but I’m just now starting to dip into the purebred racing class cars, like a DTM-spec TT I’ll show off in a future update.
Anyhow, at this point I’ve certainly had plenty of experience with the game’s damage engine, which I figured I’d show off here. Crash damage is fairly limited as you’d expect given the type of game, a lightweight sim. There’s no suspension damage to be had if you go offroad, high-speed impacts with walls are survivable (sort of), and there’s no way to roll your car. You’re not able to damage your car to the point where you might say the frame was bent or the like; the worst you’ll see is bumpers and mirrors knocked loose and paint scraped off. But, those visual effects are quite good, as you can see in the attached pics.
The changes to the cars post-impact isn’t just relegated to the look, though. Cars will pull one way or another after impacts, transmissions will start to pop out of gear when tweaked, and engines will lose power and smoke profusely when damaged. You can damage a car such that it’s not possible to drive, but to be honest that takes an awful lot of work.
On the audio front the game frustratingly really impresses and disappoints depending on which car your driving and which car you’re following on the track. Engine sounds range from really great to really wheezy and there’s seemingly no pattern here. The VW GTI has a deep, gutteral sound to it while my new silver Camaro’s big block is so quiet I can barely hear it over the whine of the straight-cut tranny and blower I installed. That doesn’t seem right with a race exhaust. Music, though, is top-notch if you’re into the “indy” scene made up of bands like LCD Soundsystem and CSS. If you’re not, well, you’ll be happy to know the music cuts out when you hit the track.
By now I’ve bought not one but two Exige models, one stock one for a manufacturer-spec race series in the game and another (above) that’s had a bit work. Then there’s my latest creation, the Camaro mentioned above. It’s got a blower (though sadly you can’t see it through the hood) and some fat 235 width tires, but they’re not too wide to keep me from having some fun in the esses at Road Atlanta.