Unlike certain other outlets, it seems Eurogamer know how to write a good overview of a hands-on session with certain hotly anticipated games, like Burnout Paradise. In their coverage they talk about both graphics and the rest of the game.
Power Parking is one of the many things the new openworld Burnout lets you do. If you feel like it. When you see a pair of cars parked somewhere, it’s your choice (in my view, your duty) to use the handbrake to swing your car into the gap between them. Do it without hitting either car or smacking the kerb, and the game will recognise you for it.
That’s hardly the extent of the new, of course. The handbrake is different, for one. And the openworld city. And the wholesale rejection of all the crutches upon which all the other Burnouts swung themselves around the room – endless menus, loading screens, instant restarts, online lobbies, and all the rest of it. This is a boundless driving playground in every sense they could think of, blending the disparate styles of the other Burnouts’ varied locales into one coherent setting. So much so that if you want to race against a friend you just pull up the Easy Drive gizmo using the d-pad and fire off an invitation. “It’s sort of like texting while you drive,” says Criterion’s Matt Webster. If your friend accepts, your world and his world (I don’t know any girls) are brought together, and there you are, racing as one.