Gran Turismo Producer Interviewed, Asked About Forza

Gran Turismo 5

Gran Turismo producer and Ford GR owner Kaz Yamauchi has been subjected to a very lengthy interview at Kikizo in which they ask about, well, everything to do with the PS3, Gran Turismo 5, and even touch on the subject of the game’s most immediate competition, Forza Motorsport 2:

Kikizo: Could you give us your opinion on Forza MotorSport 2 for the Xbox 360, and in particular, the ability to reskin your car in very great detail – are you going to have this degree of superficial car customisation in GT5?

Yamauchi: Straight off the bat, I think that in terms of feature sets, Forza is ahead of us. They have more options, you can do basically anything. We take a different approach obviously – we try to concentrate on what are the core values for a racing game, and we try to elevate those standards up as high as we possibly can. I am having difficulty trying to explain the differences, but one way you can look at it is, you can buy a watch that is super multifunctional, but economical, or a watch that is reduced in functions, but premium – higher end.

He’s plainly referring to the graphics here and overall production values, something the GT series has obviously always had in spades. So, what’s more important, graphics or gameplay? The eternal debate continues.


Freelance journalist and software architect based in Upstate NY. I write for a variety of different places (as you’ll see) -- maybe even for you if you ask nicely.


  1. I’m not sure you frame the debate properly. It’s not “gameplay vs. graphics”, at least as I see it, but a “specialist vs. jack-of-all-trades” debate. FM branches into more functions and offers broader options around the mere driving experience, while GT lacks many of FM’s additional bells and whistles in terms of customization, multiplayer and tuning for example, but tries to concentrate on providing a very specific, “premium” driving experience.

    FM is the Swiss pocket knife with lots of useful and appropriate functions. GT is just a knife, but with a large and sharp blade.

  2. I’m not so sure … using his analogy often the only thing separating a “premium” watch from your typical multi function is aesthetics, be it heft or appearance.

    That said, I’m not sure I really follow his point too well. GT5 is branching out in odd directions with the inclusion of real-life races and the series has always pioneered odd things that ultimately had nothing to do with remaining focused as a racing game; photo mode, car washes, oil changes, etc.

  3. I can agree that his functionality assessment was wrong and neglected the facts, but I still stick by the assumption that the point of debate as he intended to raise it was about more than just graphics.

    And perhaps I’ve been characterizing Yamauchi’s aim with GT wrongly. Perhaps it’s becoming more of a multi-faceted car ownership simulation then just a driving experience simulation. I’m not sure. Translations of his statements always strike me as pretty ambiguous.

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