Yes, we are finally getting to the point in video games when you have to do a double-take to tell whether something is real or from a game. Now, I’m sure these images come from the game’s photo mode, but even knowing that they are quite impressive to say the least. Maybe a little over-saturated and, of course, a bit too shiny, but that’s being awfully picky.
You can check out a few more pics below, or head on over to impress.co.jp for a few more.
More details of the upcoming Gran Turismo 5 Prologue demo have been revealed courtesy of drifto site GT Channel, which is reporting that the Japanese release of the demo is just two days away. It will contain just seven cars, but it is a (generally) good list:
- 2008 Lexus IS-F
- 2009 Nissan GT-R
- 2008 Mazda Atenza
- 2008 Subaru Impreza WRX STi
- 2008 Mitsubishi Lancer Evolution X GSR
- 2008 Daihatsu OFC-1
- 2009 BMW 135i coupe
Also there will be only one track, but it’s a good one: Suzuka. The site is reporting that the demo will only be downloadable until November 11, which the full Prologue is set to be released for sale. And as of yet there’s still no word of an official American release.
The site also has further information on Gran Turismo TV, the in-game videos that will accompany the racing action. We already know it will include racing action and footage from shows like Best Motoring, but apparently developer Polyphony Digital have also been interviewing various personalities in the automotive world to include in the service. This includes racers as well as designers and engineers, who will all talk their craft and probably bore the tears out of you if you’re just looking to get some racing done. Still, if you’re the type to watch every director’s commentary on every movie you own, this feature should appeal to you.
The UK wing of IGN got the chance to play a little Gran Turismo 5 at the GC last week and have written up their impressions … of the graphics, which is something we don’t really need hands-on time with to evaluate, now is it?
For a time limit-enforced romp on the track, players lined up behind the bucket seats in a mixture of awe and anxiety. After waiting our turn, we fired up the ponies under a TVR Tuscan Speed 6 ’00 and then chose the jet black paint job from the 21 options. We proceeded to pull donuts in the grass, rub up against our competitors and shift with reckless abandon.
Simply put, this is one of the best looking games out there. The cars sparkle in the sun, shadows dance across the pavement, and as soon as you touch the gravel, plumes of dust start getting kicked up.
That’s about all they wrote. Click on over if you don’t believe me. Tsk tsk.
The hotly anticipated Gran Turismo 5: Prologue will follow in the footsteps of the recently released Warhawk for the PS3 according to Eurogamer, receiving both a downloadable PSN release and a full Blu-ray retail release. It will feature a car count somewhere north of 40, three tracks (Eiger Nordwand, London City, and Suzuka), and 16 player online racing. It will reportedly run at 1080p and 60fps in race mode, while replays will only hit 30 fps.
The game is currently slated to drop in Japan and Europe sometime before the end of the year, but no North American release has yet been announced. However, even if it doesn’t get picked up for release, the region-free nature of the system should make importing easy … should you be so inclined.
Any cynical fan of the Gran Turismo franchise is probably sick of hearing about “rebuilt” opponent AI in the game, because every single iteration of the game has promised just that, with none really delivering anything but the same ‘ol freight-train bumper-cars action. However, that’s exactly with series producer Kaz Yamauchi is promising for Gran Turismo 5 according to an interview with Kotaku. Kaz’s reasoning is that with 16 cars on track some updates were needed to prevent that bumper-car action … which apparently was acceptable with 8 cars on track.
Also mentioned is an in-game TV channel that may include footage of real racing, and a new “Professional” physics model meant to appease those looking for something a little more hardcore than the earlier releases … color us interested.
As Sony’s PlayStation Premier event rolls on in Japan so too does the coverage of Gran Turismo 5: Prologue. Yesterday’s batch of screens were nice, but today’s are even nicer, showing off not only some in-game action, but also giving a look at some of the luscious details of the car selection screen. It’s not quite as slick as Test Drive Unlimited‘s car dealerships, but those paint thumbnails are a nice touch.
Polyphony has confirmed that Prologue is be due out in Japan in October, but has yet to mention whether those of us in the US and Europe, and indeed elsewhere, can hope for the same. When it came to Gran Turismo 4 it took nearly six months for Europe to see the Prologue release, a version that never even saw a US release. However, with Sony’s ability to beam games directly to PS3s, manufacturing costs are effectively nil, meaning there’s really no reason they wouldn’t release the game here as well if they choose to do a European release. So, the only question is: how long will localization from Japanese to English take?
Oh, and of course can Kaz Yamauchi and his band of misfits at Polyphony Digital actually get the Prologue version finished by October?
When Gran Turismo 5 was formally announced, it was said that we could expect a Prologue-style release before the end of this year, with the full gaming coming spring of 2008. Nobody believed them. Now, it seems, in what should come as no surprise to anyone, those dates were a bit optimistic. In an interview with Car and Driver series producer Kazunori Yamauchi has said that the release could be pushed back as far as the end of 2008 at his whim.
Kazunori also states that a single GT5 car takes a whopping 180 days to render, and confirms what we already knew, that production-based cars in the game will not sport damage. The reason? He apparently still is blaming car manufacturers, saying they don’t like to see their cars crashed, but goes on to say that the creation of cars would take far longer, and also that the physics engine would need to be modified. Does this mean the game will run on the same basic physics engine that’s been around since the beginning? Time will tell, but regardless, the excuses here seem a bit weak.
Gran Turismo producer and Ford GR owner Kaz Yamauchi has been subjected to a very lengthy interview at Kikizo in which they ask about, well, everything to do with the PS3, Gran Turismo 5, and even touch on the subject of the game’s most immediate competition, Forza Motorsport 2:
Kikizo: Could you give us your opinion on Forza MotorSport 2 for the Xbox 360, and in particular, the ability to reskin your car in very great detail – are you going to have this degree of superficial car customisation in GT5?
Yamauchi: Straight off the bat, I think that in terms of feature sets, Forza is ahead of us. They have more options, you can do basically anything. We take a different approach obviously – we try to concentrate on what are the core values for a racing game, and we try to elevate those standards up as high as we possibly can. I am having difficulty trying to explain the differences, but one way you can look at it is, you can buy a watch that is super multifunctional, but economical, or a watch that is reduced in functions, but premium – higher end.
He’s plainly referring to the graphics here and overall production values, something the GT series has obviously always had in spades. So, what’s more important, graphics or gameplay? The eternal debate continues.
We’ve heard talk of “Gran Turismo TV,” to be included with Gran Turismo 5, and the sort of content that would be featured. There was mention of various racing series, but nothing concrete. Now, thanks to these new screens at GameSpot, we can confirm that Best MOTORing episodes will be included … at least in Japan. For those not familiar with the show, it’s the most popular automotive program in Japan, often placing some of the hottest cars in the world on track against each other with professional drivers at the helm to see who comes out first. The above pic is of the newly uglified Subaru Impreza WRX (or S-GT in Japan) going through its paces on the show.
One wonders if the game will be able to pick up the rights to other shows like Top Gear or Fifth Gear in Europe. Sadly in the US we don’t have anything that compares, as the closest comparable thing we have is Motorweek …
Unlike certain other outlets, it seems Eurogamer know how to write a good overview of a hands-on session with certain hotly anticipated games, like Burnout Paradise. In their coverage they talk about both graphics and the rest of the game.
Power Parking is one of the many things the new openworld Burnout lets you do. If you feel like it. When you see a pair of cars parked somewhere, it’s your choice (in my view, your duty) to use the handbrake to swing your car into the gap between them. Do it without hitting either car or smacking the kerb, and the game will recognise you for it.
That’s hardly the extent of the new, of course. The handbrake is different, for one. And the openworld city. And the wholesale rejection of all the crutches upon which all the other Burnouts swung themselves around the room – endless menus, loading screens, instant restarts, online lobbies, and all the rest of it. This is a boundless driving playground in every sense they could think of, blending the disparate styles of the other Burnouts’ varied locales into one coherent setting. So much so that if you want to race against a friend you just pull up the Easy Drive gizmo using the d-pad and fire off an invitation. “It’s sort of like texting while you drive,” says Criterion’s Matt Webster. If your friend accepts, your world and his world (I don’t know any girls) are brought together, and there you are, racing as one.