Mario Kart on the Wii has been a long time coming, and despite being as eagerly anticipated as it is, hasn’t been seen in action just yet. That’s finally changed, with Nintendo taking just about a minute out of their Fall Press Conference to give a glimpse of the game in action. The short video, included below, shows a new stunt dynamic, with Mario doing backflips in his kart to earn points (kudos?). Motorcycles are also showed off, with Mario pulling a wheelie and kicking the tail out flat-track style. Not much else is known at this point, including just when it will be released, though it is expected sometime early next year. However, with the recent delay of Super Smash Bros. on the Wii, don’t be surprised if Mario Kart follows suit and drifts into later 2008.
According to some info gleaned from the latest issue of the official Nintendo UK mag, the hotly anticipated release of Mario Kart for the Wii, sadly not dropping until early next year, may include 16-player online multi. That would certainly be a pleasant change from the current, largely offline status of the console …
Alas, it seems European gamers still love racing games more than American gamers … at least in the eyes of game publishers anyway, if a new rumor proves to be true. Pro-G is reporting that two major Wii releases, Super Smash Bros. Brawl and Mario Kart will be swapping releases in different territories. In the US, we’ll get Bros. before the end of the year but will have to wait until next year to get Mario Kart. The reverse is true in Europe, who will be karting before year’s end but not brawling until 2008. So, regardless of where you live, someone’s going to be ticked off.
We can stand the wait — we just hope the graphics are this good.
If you haven’t heard any official announcements about a new Mario Kart, you’re not alone, because we haven’t either. But, what we have seen is this cool Mario Kart Slotcar Set posted over at Evil Avatar. The set includes Mario, Yoshi, 2 controllers, 18 track pieces, and “colorful backdrop” all for the low-low price of $30 US! Quite a bargain.
What, you played this one for hours and hours ten years ago so you don’t think you need to read a review of it again? Yeah, okay, you’re probably right. But, this review from Pro-G at least covers some of the new problems introduced into this re-release of the Nintendo 64 classic:
These are minor cosmetic issues, but there is one major technical problem that spoils things somewhat. Somewhere along the line the speed of multiplayer races has been, to put it bluntly, bodged. Two player races seem fine, but when playing with three or more players certain tracks cause the game to run at an insane speed. Battle mode courses thankfully seem to be excluded from this problem, but many of the main courses are made far less enjoyable than in the original release, even at 50 cc.
Honestly, if the game isn’t much fun to play with more than two players, that is a very big strike against it.
We’re going to go back…back into time. Back to 1996, when the Nintendo 64 was hot stuff…Okay, that’s a bit of a lie, as it never was really hot stuff, but it had a lot of fun games, one being Mario Kart 64. Now, some of you may remember the N64 controller fondly, but do you remember it having a slot on the bottom for a memory cartridge to plug into? (And remember having to hot-swap the Rumble Pack for the memory pack in some games?) Anyhow, perhaps we’ve blown some cobwebs off of your cranium, and now we can get to the point of the story.
Mario Kart 64 used that memory pack to store your best laps as ghosts then reload them and race against them, a keen ability for those looking to improve their scores (or to load up 10 years later to see what kind of a crap driver you used to be). According to this report at Pro-G, the Wii version of the game continually prompts you to enter a memory pack, not letting you store those precious ghost laps. After contacting Nintendo they were told not only that it’s a known issue, but that it won’t be fixed, meaning other games that also made use of the pack in similar ways won’t be able to. For most games this isn’t an issue, but apparently the Pokemon Stadium N64 title relied on the memory pack for the creation of custom squads of monster, meaning its place on the Virtual Console might just be in doubt…
If this morning’s earlier Mario Kart 64 video wasn’t enough for you, we have another showing off what looks to be a glitch in the Moo Moo Farm track of the Wii Virtual Console version of the game. It seems to result in a super-speed boost on that track, making things look awfully hard to play…but awfully fun too!
The game is now officially available in just about all domains, and if you weren’t thinking of picking it up, the above video, courtesy of GameVideos.com, might just change your mind. That little ditty that plays before the race begins, not to mention the buzzy sounds of the motors, should bring back some very fond memories for just about anyone who owned a Nintendo 64. And if you didn’t, well, all the more reason to check this game out.
A little earlier than we’d anticipated, Mario Kart 64 is now available for the Wii’s Virtual Console for 1000 Wii Points, or $10 US. Also, Turbografx 16 game Soldier Blade was launched, along with the Wii’s News Channel.
As seen at Firing Squad, Mario Kart 64 is coming next week for the Wii. The game presented some of the most addictive four-player racing ever captured in a cartridge and, if you missed it the last time around, you’d do well to give it a download.
Also, it seems, Nintendo will be launching their news channel next week, thus enabling the last of the Wii channels that didn’t do anything when you clicked on them on release day morn.