As seen at GamePlanets, GameTrailers has secured a video detailing and demoing some of the upcoming downloadable content for MotorStorm. You know, the stuff that keeps getting delayed and delayed. The vid quickly shows a few of the new vehicles, and it must be said, none look particularly exciting compared to what’s already in the game. Hopefully the new events make up for it.
Boy, that update for MotorStorm, purported to add a Time Attack mode and a few other updates, just keeps on coming. First it was May, then it was June, and now it’s been pushed back to some indeterminate point in the future according to Gamesindustry.biz.
UPDATE: It seems the Time Attack update has been released. Make with the downloading!
That’s a drag, but IGN has managed to line up some information about the subsequent updates the game will receive. Unlike the oft-delayed free update mentioned above these will be premium downloads, adding new cars, tracks, and event tickets for you to complete, something the fun but lilliputian game desperately needs. You can check out a video about the updates after the click below.
We reported back in April that a MotorStorm update was coming, and now that we’re in May we can say that…well…it’s still coming, but not until June now, and with some more stuff. As we said before, the in-game buddy list will get a boost up to 50 slots. More interestingly, though, will be the inclusion of auto-uploading ghost replays and a new Time Attack mode for those who like to play in the mud by themselves and download replays of others doing the same. You can read the full list of updates at Eurogamer.
It was just over a month ago that MotorStorm finally got an update to include a friend’s list, along with a few other minor tweaks. There’s another fix coming, version 1.2, that will make those friends lists even longer (maximum of 50 friends), will fix a few exploits some racers have been utilizing, and will also finally force races to start after a set time, hopefully helping to prevent having to wait forever for someone to ready up. You can read the full details at Pro-G.
It seems the PS3’s muddiest racer, MotorStorm, is proving to be quite a hot commodity as games for the console go. Eurogamer is reporting that the title has topped the PS3 sales charts in the US, Europe, and in Japan. I guess it just goes to show everyone loves a down ‘n dirty racer.
Yes, sadly, this is news. IGN is reporting that Sony will be releasing a patch for MotorStorm tomorrow that will enable you to replace your current system of keeping track of in-game friends (typically a scrap of paper and a well-chewed pencil) with a somewhat more integrated one: a “Buddies” entry in the in-game menus that you can access to directly connect to them. You’ll also, by the sounds, be able to set up races in which only buddies (or buddies of buddies) can enter.
Shouldn’t this sort of thing be standard fare these days?
Lots of videos today. Hopefully your browser can handle it. GameVideos.com gives us this interview of Senior Producer of MotorStorm Pete Smith, in which he talks about the lack of split-screen multi and where this recently released game will be going from here.
Yes, the quality is poor, but this little YouTube video showing a funny glitch in the MotorStorm demo is worth watching, if only thanks to the very skeleton-like leathers on that rider. (And also because it’s a slow news day.) In it the rider gets thrown into the ground after a crash and, twitching and writhing, slowly beings to surface again. With any luck this won’t happen too frequently in the retail release!
Thanks to rikwakefield for the heads up.
We’re less than a week away from this one hitting American store shelves and what appears to be the first online review of the US release has hit the internets. IGN‘s has posted up a generally positive though not quite ecstatic 8.9 review, praising it for being fun, but, echoing earlier sentiments regarding the Japanese release, knock it for lacking content:
One of the best design choices that Evolution Studios made with MotorStorm’s development was to make each and every track very punishing for the racers. If you’re not careful, you’ll crash into wall after wall or repeatedly plunge to your death. This helps ensure that the game will be as chaotic as possible, with the computer racers crashing just as often as you do. The harder you have the gas pedal slammed on the floor, the more afraid of destroying your ride you need to be.
While the tracks are excellently designed, the game’s biggest drawback is that there simply aren’t enough of them. With fewer than ten tracks at your disposal, you’ll quickly find that you’re taking part in the same races over and over again. The tracks were designed in a forward manner, so you aren’t able to race any of them in reverse, further limiting the variety. Again, there are a whole lot of different paths and such to take in each track, but the overall count leaves a lot to be desired.
It looks like this is unfortunately shaping up to be yet another next-gen 8/10 release.
Can’t get enough even though we’re just a few weeks away from this game’s release? We have another batch of tasty and muddy screens for your drooling pleasure.