So, yeah, formerly the hottest time of the year for the gaming industry and yet the blog’s silent. What’s up? Well, to be honest, there really isn’t that much to report this year on the racing front. Yeah, there are some racers here, and yeah, some look decent — good even. But, really, there’s just not that much of excitement as far as drivers go. Hell, even the new MotoGP title from THQ, usually a high scorer and seller, was barely even mentioned in their press conference. They just called it the “’07 update … due in a couple months.”
So, I am keeping my eyes out for stuff and will have some posts once I’m able to get some quality time with games like Stuntman and Burnout, but sorry folks, anyone looking for news on anything resembling a realistic racer is going to be disappointed by this year’s show … myself included!
This year’s E3 expo is going to be…different. Last year the site brought you plenty of coverage of lots of big happenings at E3. This year it’s been moved from the monstrous LA Convention Center and spread over half of Santa Monica, plus the attendance has been cut to about 10% of what it was previously. But, Digital Displacement will be there again to bring you coverage of…well…whatever there is to see.
IGN has compiled a big list of E3 games as they do most years, and while this year that list is shorter than previous years, there are still some highlights worth checking out:
- MotoGP ’07
- Race Driver: Create & Race
- Electronic Arts
- NFS: ProStreet
- Warner Bros
- FlatOut: Ultimate Carnage
Fortunately or unfortunately, many of these games (like DiRT and FlatOut) will actually hit store shelves before the show even begins…so perhaps we won’t be hitting the 30-something posts we got out of the show last year. Time will tell.
As seen at a thread over at VWVortex, GameKlip has a remix of Sony’s E3 press conference created by Wii60. It’s a little long, but is good for a few chuckles.
Watch the Video
Climax Racing Studio, the blokes behind MotoGP’06 and ATV Offroad Fury, amongst others, have been given no less than four “Best Of E3” awards from IGN. MotoGP scored “Best Overall Racer” and “Best 360 Racer” while their other racers carpeted the other best racer awards for the PS2 and PSP.
Full Story at TeamXbox
Don’t forget, MotoGP’06 is just a few days away…
As seen at Pro-G, Microsoft’s Peter Moore sat down with Kikizo Games to talk hard drive capacity and backwards compatibility.
Nobody is concerned anymore about backwards compatibility. We under promised and over delivered on that. It’s a very complicated thing… very complex work. I’m just stunned that we have hundreds of games that are backwards compatible.
I’m just stunned that they’re already talking about dropping plans for adding more games when it’s clear a large number of the best Xbox games still won’t work. “Over delivered” is not the phrase I’d use to describe the current state of backwards compatibility. Before the 360 launched MS indicated they’d keep working on adding new titles to the list so long as there was interest. At this point it’s not a case of gamers losing interest, it’s game developers.
With Sony hurting gamers’ feelings with high costs and their “borrowing” of technologies from other companies, Microsoft needs to be very careful right now to not lose their trust of gamers, because Nintendo’s standing in the corner glowing like a low-cost beacon of welcoming light for all displaced Sony and Microsoft fanboys.
Read the Full Interview at Kikizo Games
Watch the Video at Kikizo Games
It’s been a week since E3 closed its doors, so it’s time to end the Cars of E3 segments with one end-all posting containing all the others that weren’t quite cool enough for me to think about posting before now. A sort of depressing economy car hall of shame wrap-up as it were.
Sony had quite a few PS3 games playable at E3, and right next to the rather lackluster GT HD was Formula One 06. This game didn’t do much to impress me when it was displayed as a crutch for a contrived looking PSP demo at the Sony pre-show, but when I got my hands on it, I was pleasantly surprised.
After seeing yesterday’s roundup of racing-related E3 coverage at SimHQ, E3 racing delegate Chunx sent me a note directing me to their final wrap-up of all things E3. His ponderings on racing topics like GTR 2‘s netcode and use of Starforce are here on page 2:
SimHQ E3 Retrospective
Nestled inside of Sony’s booth at E3 were a number of PSP stations like the above, this one shaped supposedly like a high school lounge, others like a subway car, one offering first-class airline seats, you get the picture. One area had a few playable versions of Race Driver 2006 on the PSP, which I of course spent a few minutes with.
Most websites are still discussing who had the hottest booth babes at this year’s show. Me? I’m all about the family values…ok, actually to me the cars are a lot more interesting than the tired and exasperated girls in spandex. Anyhow, this was the finest examples of gratuitously exotic sheetmetal (and carbon fiber) on the show floor. Placed in the Griffin booth, makers of fine iPod accessories, the car was suitably decked out with with a pair of PSP’s behind the sun visors and an iPod mounted in the center console.