Yes, we are finally getting to the point in video games when you have to do a double-take to tell whether something is real or from a game. Now, I’m sure these images come from the game’s photo mode, but even knowing that they are quite impressive to say the least. Maybe a little over-saturated and, of course, a bit too shiny, but that’s being awfully picky.
You can check out a few more pics below, or head on over to impress.co.jp for a few more.
More details of the upcoming Gran Turismo 5 Prologue demo have been revealed courtesy of drifto site GT Channel, which is reporting that the Japanese release of the demo is just two days away. It will contain just seven cars, but it is a (generally) good list:
- 2008 Lexus IS-F
- 2009 Nissan GT-R
- 2008 Mazda Atenza
- 2008 Subaru Impreza WRX STi
- 2008 Mitsubishi Lancer Evolution X GSR
- 2008 Daihatsu OFC-1
- 2009 BMW 135i coupe
Also there will be only one track, but it’s a good one: Suzuka. The site is reporting that the demo will only be downloadable until November 11, which the full Prologue is set to be released for sale. And as of yet there’s still no word of an official American release.
The site also has further information on Gran Turismo TV, the in-game videos that will accompany the racing action. We already know it will include racing action and footage from shows like Best Motoring, but apparently developer Polyphony Digital have also been interviewing various personalities in the automotive world to include in the service. This includes racers as well as designers and engineers, who will all talk their craft and probably bore the tears out of you if you’re just looking to get some racing done. Still, if you’re the type to watch every director’s commentary on every movie you own, this feature should appeal to you.
Gran Turismo producer and Ford GR owner Kaz Yamauchi has been subjected to a very lengthy interview at Kikizo in which they ask about, well, everything to do with the PS3, Gran Turismo 5, and even touch on the subject of the game’s most immediate competition, Forza Motorsport 2:
Kikizo: Could you give us your opinion on Forza MotorSport 2 for the Xbox 360, and in particular, the ability to reskin your car in very great detail – are you going to have this degree of superficial car customisation in GT5?
Yamauchi: Straight off the bat, I think that in terms of feature sets, Forza is ahead of us. They have more options, you can do basically anything. We take a different approach obviously – we try to concentrate on what are the core values for a racing game, and we try to elevate those standards up as high as we possibly can. I am having difficulty trying to explain the differences, but one way you can look at it is, you can buy a watch that is super multifunctional, but economical, or a watch that is reduced in functions, but premium – higher end.
He’s plainly referring to the graphics here and overall production values, something the GT series has obviously always had in spades. So, what’s more important, graphics or gameplay? The eternal debate continues.
As the release of Burnout Paradise approaches, its release slated before the end of the year in Europe and early next in the US, more and more footage of the game is being released, like the following from the Tokyo Game Show, courtesy of Gametrailers.com. It shows lots of what’s important in this sort of game: boosting and crashing.
We’ve heard talk of “Gran Turismo TV,” to be included with Gran Turismo 5, and the sort of content that would be featured. There was mention of various racing series, but nothing concrete. Now, thanks to these new screens at GameSpot, we can confirm that Best MOTORing episodes will be included … at least in Japan. For those not familiar with the show, it’s the most popular automotive program in Japan, often placing some of the hottest cars in the world on track against each other with professional drivers at the helm to see who comes out first. The above pic is of the newly uglified Subaru Impreza WRX (or S-GT in Japan) going through its paces on the show.
One wonders if the game will be able to pick up the rights to other shows like Top Gear or Fifth Gear in Europe. Sadly in the US we don’t have anything that compares, as the closest comparable thing we have is Motorweek …
ProStreet is just shy of two months away for most of you, and we’re still learning some of the details of this game, including just how the career mode will progress. That’s helped a bit by this new trailer from GameTrailers showing some of the various organizations around the world hosting in-game events. It’s clear from the video that this racer could have perhaps the highest production values of any yet released. The question, of course, is whether the gameplay will live up.
We’re not calling this a screenshot of the rebirth of the Race Driver series, Race Driver One, because it’s looking awfully … stylistic. There are only a few polygons on the wheel arch giving a suggestion that this might at one point have been rendered. Regardless, this new image from GameSpy does give an impression of the visual style of the game, which it must be said bears a striking resemblance to the gritty look ProStreet is trying to achieve, even sharing the stitched-on bumper look.
The Burnout Paradise release is still 4+ months away, but we’re learning more and more about the title, first with a hands-on from Eurogamer, and now with an interview with Creative Director Alex Ward. About a year ago he was just revealing the open-ended nature of the game, and now he’s taking the time to explain a bit more about how that fits into the overall gameplay:
1UP: Can you explain how the player will progress through the game? How will you know you’re 100% done, earn faster cars, etc?
AW: Each player will progress in a different way. We give you the keys to Paradise City; what happens thereafter is up to you. You can drive anywhere and do anything — there is no set path through the game. There are some races to take part in, but again, if you don’t want to do any of that, you don’t [have to]. Win races to set cars free into the city. Then you have to find them, give chase and take them down.
Unlike certain other outlets, it seems Eurogamer know how to write a good overview of a hands-on session with certain hotly anticipated games, like Burnout Paradise. In their coverage they talk about both graphics and the rest of the game.
Power Parking is one of the many things the new openworld Burnout lets you do. If you feel like it. When you see a pair of cars parked somewhere, it’s your choice (in my view, your duty) to use the handbrake to swing your car into the gap between them. Do it without hitting either car or smacking the kerb, and the game will recognise you for it.
That’s hardly the extent of the new, of course. The handbrake is different, for one. And the openworld city. And the wholesale rejection of all the crutches upon which all the other Burnouts swung themselves around the room – endless menus, loading screens, instant restarts, online lobbies, and all the rest of it. This is a boundless driving playground in every sense they could think of, blending the disparate styles of the other Burnouts’ varied locales into one coherent setting. So much so that if you want to race against a friend you just pull up the Easy Drive gizmo using the d-pad and fire off an invitation. “It’s sort of like texting while you drive,” says Criterion’s Matt Webster. If your friend accepts, your world and his world (I don’t know any girls) are brought together, and there you are, racing as one.
The UK wing of IGN got the chance to play a little Gran Turismo 5 at the GC last week and have written up their impressions … of the graphics, which is something we don’t really need hands-on time with to evaluate, now is it?
For a time limit-enforced romp on the track, players lined up behind the bucket seats in a mixture of awe and anxiety. After waiting our turn, we fired up the ponies under a TVR Tuscan Speed 6 ’00 and then chose the jet black paint job from the 21 options. We proceeded to pull donuts in the grass, rub up against our competitors and shift with reckless abandon.
Simply put, this is one of the best looking games out there. The cars sparkle in the sun, shadows dance across the pavement, and as soon as you touch the gravel, plumes of dust start getting kicked up.
That’s about all they wrote. Click on over if you don’t believe me. Tsk tsk.