The game has shipped in the Americas, and while readers elsewhere will need to wait another week and some change to get their hands on it, they can at least take advantage of the wait to read a plethora of reviews posted on the eve of the game’s launch. Eurogamer scored the game 9/10, stating it features “delightful evolution” over the last game. GameSpot’s slightly more pessimistic 8.5/10 review says it “continues the series’ tradition of brilliant visuals and fun gameplay,” and 1UP gave the same score, with reviewer John Davidson saying that at first the game “bored me senseless” before deciding: “With time though, it won me over.”
Overall it’s sounding like a solid if not groundbreaking follow-up to Project Gotham Racing 3, and as Dazmaniac commented in response to our earlier story about Bizarre being bought, this will be the last iteration of the series produced by the storied company that has driven the franchise since the Metropolis Street Racer days. I can’t wait to find out what racer they come up with next.
PGR4 is getting close, and looking good, but what’s perhaps more interesting is news that the company, formerly closely tied to Microsoft and thus a one-platform shop, has been sold to Activision, a decidedly multi-platform publisher. Could this mean the PGR franchise, one of the best racers on the Xbox, might show up on the PS3 or elsewhere? That would be the obvious conclusion …
As the release of Burnout Paradise approaches, its release slated before the end of the year in Europe and early next in the US, more and more footage of the game is being released, like the following from the Tokyo Game Show, courtesy of Gametrailers.com. It shows lots of what’s important in this sort of game: boosting and crashing.
We’ve heard talk of “Gran Turismo TV,” to be included with Gran Turismo 5, and the sort of content that would be featured. There was mention of various racing series, but nothing concrete. Now, thanks to these new screens at GameSpot, we can confirm that Best MOTORing episodes will be included … at least in Japan. For those not familiar with the show, it’s the most popular automotive program in Japan, often placing some of the hottest cars in the world on track against each other with professional drivers at the helm to see who comes out first. The above pic is of the newly uglified Subaru Impreza WRX (or S-GT in Japan) going through its paces on the show.
One wonders if the game will be able to pick up the rights to other shows like Top Gear or Fifth Gear in Europe. Sadly in the US we don’t have anything that compares, as the closest comparable thing we have is Motorweek …
ProStreet is just shy of two months away for most of you, and we’re still learning some of the details of this game, including just how the career mode will progress. That’s helped a bit by this new trailer from GameTrailers showing some of the various organizations around the world hosting in-game events. It’s clear from the video that this racer could have perhaps the highest production values of any yet released. The question, of course, is whether the gameplay will live up.
We’re not calling this a screenshot of the rebirth of the Race Driver series, Race Driver One, because it’s looking awfully … stylistic. There are only a few polygons on the wheel arch giving a suggestion that this might at one point have been rendered. Regardless, this new image from GameSpy does give an impression of the visual style of the game, which it must be said bears a striking resemblance to the gritty look ProStreet is trying to achieve, even sharing the stitched-on bumper look.
The Burnout Paradise release is still 4+ months away, but we’re learning more and more about the title, first with a hands-on from Eurogamer, and now with an interview with Creative Director Alex Ward. About a year ago he was just revealing the open-ended nature of the game, and now he’s taking the time to explain a bit more about how that fits into the overall gameplay:
1UP: Can you explain how the player will progress through the game? How will you know you’re 100% done, earn faster cars, etc?
AW: Each player will progress in a different way. We give you the keys to Paradise City; what happens thereafter is up to you. You can drive anywhere and do anything — there is no set path through the game. There are some races to take part in, but again, if you don’t want to do any of that, you don’t [have to]. Win races to set cars free into the city. Then you have to find them, give chase and take them down.
Nothing like a little controversy to spice things up on a workday morning. It seems a former coder from Heavenly Sword developer Ninja Theory made some harsh statements about a new trailer (shown below in shaky-cam version) stating “Those videos are simply not realtime, motion blur is done compositing several intra-frames together.” A developer from Bizarre has replied saying simply “It’s all in-game.”
To our critical but non-developer eyes it certainly looks in-game to us, but click on below and you can be the judge for yourself.
If you’ve been wondering what Blimey!, some of the folks behind some of your favorite PC racing sims, have been up to lately, look no further than the press release issued this morning from 10TACLE STUDIOS, publisher of GTR, GTR2, and GT Legends. It seems they’ve scored a partnership with BMW and the new game is nothing other than BMW M3 Challenge, which will offer a digital rendition of BMW’s latest iteration of the classic M3 coupe. The game will launch in parallel with the upcoming International Motor Show in Frankfurt, and will be downloadable for free after the doors close there. No word yet on details beyond the game being free and offering 16 player online multi, but given how enjoyable all the various M3 Challenge mods have been over the years, this one should be right good fun.
Unlike certain other outlets, it seems Eurogamer know how to write a good overview of a hands-on session with certain hotly anticipated games, like Burnout Paradise. In their coverage they talk about both graphics and the rest of the game.
Power Parking is one of the many things the new openworld Burnout lets you do. If you feel like it. When you see a pair of cars parked somewhere, it’s your choice (in my view, your duty) to use the handbrake to swing your car into the gap between them. Do it without hitting either car or smacking the kerb, and the game will recognise you for it.
That’s hardly the extent of the new, of course. The handbrake is different, for one. And the openworld city. And the wholesale rejection of all the crutches upon which all the other Burnouts swung themselves around the room – endless menus, loading screens, instant restarts, online lobbies, and all the rest of it. This is a boundless driving playground in every sense they could think of, blending the disparate styles of the other Burnouts’ varied locales into one coherent setting. So much so that if you want to race against a friend you just pull up the Easy Drive gizmo using the d-pad and fire off an invitation. “It’s sort of like texting while you drive,” says Criterion’s Matt Webster. If your friend accepts, your world and his world (I don’t know any girls) are brought together, and there you are, racing as one.